GANBA

UX Research | Data Analysis | Concept Development | B2C SCAD

Connecting Fans and Female athletes, One game at a time

 

Overview

The purpose of this project is to use design management methods to create a bridge between fans and female athletes while fostering gender equality. To invent, adopt or adapt any ideas that can provide proper information about female sports and create a bond between fans and athletes. 

Presenting, Gamba, a service platform Using Athletes & Fans one game at a time. We foster respect and admiration for women's sports by amplifying their reach. To create an online community encouraging an equitable love for sports through authentic connection

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Project timeline

10 Weeks 

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Team

1 UX Researcher 

2 UX Designer 

1 Sustainable  

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Role

Product Strategy

UX Research

UX Design 

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Tools

Figma 

Photoshop 

Keynote

Miro

Process

I choose double diamond process in this project, It helped me in Discovering: a deep dive into the problem we are trying to solve. Defining: synthesizing the information from the discovery phase into a problem definition. Develop: think up solutions to the problem. Deliver: pick the best solution and build that.

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Define: problem statement

In recent times, sports broadcasting has become more accessible to women. However, numbers show that there is still a noticeable gap. Currently, a low percentage of sports broadcasters are women, and including weekday hosts on sports radio stations are female. The number of women who enter into sports journalism is still relatively low, and this particular area of reporting remains a predominantly male-dominated specialty in countries all over the world.

How might we amplify female athletes in the media in order to connect them with fans and inspire young girls to pursue sports?

Creative Storytelling

 

GANBA

Using Athletes & Fans one game at a time. We foster respect and admiration for women's sports by amplifying their reach. To create an online community encouraging an equitable love for sports through authentic connection.

 

Secondary research

The project is about generating a blue ocean business strategy, understanding the needs of a social network and providing emotional intelligence tools as solution to those needs.

 

Defining Users

Following our initial findings, we began planning our direction by creating a stakeholder map, complete with relationships and value flow, and selected 4 user groups that stood out as most interesting, or ripe for innovation. We then defined the characteristics of each user group in the form of a User Group Analysis table, and completed our plan by outlining a creative brief.

Primary Research & Analysis

With our clear direction, and plan ready, we began the process of primary research. But first, it was vital to define our “How Might We” statement in order to guide said research. We then conducted primary research to gather user data, through a survey, personal interviews

Data Analysis

Once the data had been collected and transcribed into individual, singular meaning-based points, we began the analysis and synthesis processes using tools like Empathy maps, Persona generation

Empathy Maps

An empathy map is a simple, easy-to-digest visual that captures knowledge about a user’s actions and attitudes. The mapping process helped us synthesize research observations and reveal deeper insights about our user’s needs

User Personas

A persona is a fictional, yet realistic, description of a typical or target user of the product. The real value of a user persona is to list down the goals, motivation of the users who will be using the application. Understanding the users, their motivations, their requirements helped us to build a user-centric product.

Strategies

Business Model Generation

Using the business model canvas format from the above case studies, we developed our own service and platform. The 17 steps for effective branding from “ZAG” by Marty Neumeier, was used to develop our concept branding.

 

User needs

For understanding user needs we created user scenarios. A user scenario is the fictitious story of a user's accomplishing an action or goal via a product. It focuses on a user's motivations, and documents the process by which the user might use a design

User testing

Card Sorting - This method used to help design or evaluate the information architecture of a site. In a card sorting session, our users organized topics into categories that make sense to them and they may also help you label these groups.

Key Takeaways - Users expect to find a "Free Trial" right at the beginning of the app journey "Browse Schedule" can encompass more content than we initially thought One user distributed the cards more evenly than the other - should some pages be more content heavy than others?

Information Architecture

 Information Architecture is the art and science of organizing and labelling websites, intranets, online communities and software to support usability and find-ability. According to the Card sorting by our users, We started creating the hierarchy of the application.

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After user-testing we organized

and labelled the main categories

and defined the structure of our

mobile application.

Low fidelity - Paper Prototyping

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What we worked?

- User interaction with the screens where the information is reliable and relevant

What failed?

- Include the information page about what teams users follows

- To include chat features among fans

Major Changes?

- Including Watching experiences on bigger screens with more celebrations

features

Low fidelity - Wireframes

 
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What we worked?

The landing page with introduction for the users about live games, access to podcast, interaction with friends

What failed?

The mentor feature didn't work

They want a chat screen to discuss post match analysis

Major changes

Include team updates and scheduling matches and notifications on the screen before the game

 

High Fidelity

After the testing of the paper prototypes and Low fidelity within our personas and users in the real world, we finally made out hi-fi screens for our service.

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Onboarding

Download from the app store and sign up for a one-week trial

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Select your team

Personalizes each user's content and get updates about their team.

Personalizes each user's content according to their favorite team and sports. Read news and updates about the athletes

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Watch party

Notifies users about the upcoming games

Save upcoming games to your Watchlist so Ganba can send you schedule reminders. Share link with your friends and enjoy matches together

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Scheduling

Notifies users about the upcoming games. Users can also save watch parties to profile.

Displays information about the match to the users

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Journey

Read articles about athletes' journeys throughout their sports career

Motivating stories to inspire young athletes

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How are we different and What do we offer?

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